Roles · Design & Creative

UI/UX designers who make your product easier to use, screen by screen

Research with your users, flows that cut steps, and Figma files your developers can build from without guessing. Your designer stays with the product as it changes.

Fewer support tickets that start with "how do I"

When users get lost in your product, the fix is rarely a new color. It's a clearer flow, better labels, fewer choices on the screen and states nobody designed for. A UI/UX designer talks to users, maps where they get stuck, prototypes the fix and tests it before your developers spend a sprint on it.

Desktop wireframe, user flow and mobile wireframe

What they do for you

  • Interview users and review analytics and session recordings to find friction
  • Map user flows and sketch wireframes for new features
  • Design high-fidelity screens in Figma, with every state covered
  • Build clickable prototypes and run quick usability tests
  • Maintain the design system: components, tokens and usage notes
  • Hand off specs and answer developer questions during the build
  • Design landing pages and marketing site updates that match the product

The habits of a good product designer

Tools they work in

FigmaFigJamFramerWebflowMazeLookbackHotjarMicrosoft ClarityMixpanelAmplitudeNotionMiroJiraStorybookMany more
A good fit if:
  • Users drop off in signup, onboarding or checkout and you don't know why
  • Developers build features from rough notes because no designer is available
  • Your screens have drifted apart and you need a design system
  • You want to test ideas with users before committing a sprint to them
Not the right fit if:

Interview questions

01
"Show me a project where research changed your design."

Strong answer: what they learned, from whom, what they changed and how they knew it worked afterward.

02
"Our onboarding has eight steps and people quit at step four. How do you approach it?"

Strong answer: look at the data and recordings, talk to people who quit, question which steps are needed at all, then prototype and test a shorter path.

03
"How do you hand off a design to developers?"

Strong answer: components from the design system, all states and breakpoints shown, notes on behavior, and time set aside for questions during the build.

04
"When would you break a rule in the design system?"

Strong answer: rarely, with a reason, and by proposing a change to the system instead of a one-off.

Signs of a strong UI/UX designer:
  • Starts with the problem and the user, then opens Figma
  • Designs empty, error and loading states without being asked
  • Explains decisions in terms of user behavior and business goals
  • Works closely with developers through the build
  • Keeps files organized so others can find things
Signs of a weak UI/UX designer:
  • Shows polished screens with no reasoning behind them
  • Designs only the ideal state
  • Treats developer questions as interruptions

Product UI designers

Screens and flows for web and mobile apps, SaaS dashboards and internal tools, designed in Figma with every state included.

UX research

User interviews, usability tests, surveys and analytics reviews that turn into a short list of changes worth making.

Wireframes and prototyping

Low-fidelity wireframes to agree the flow, then clickable Figma or Framer prototypes to test it.

Design systems in Figma

Components, variables and documentation that keep the product consistent and speed up both design and development.

Web design

Marketing sites and landing pages designed to match the product, ready to build in Webflow, WordPress or your own stack.

Hiring a UI/UX designer, step by step

  1. 1

    Talk it through

    We agree the work, the tools, the hours you share and who they report to. For this role: your product and users, your design tools, whether a design system exists, and two or three screens or flows you'd like improved first.

  2. 2

    Meet a shortlist and choose

    We screen a wide pool for every role and introduce only the few who fit your brief. We source, screen and test candidates against your brief, and run background and reference checks. You interview and decide.

  3. 3

    Start with support in place

    They start on the work in the brief, and we stay in contact once they've begun.

Product designers with a strong portfolio are in steady supply, so most of these searches fall within our normal range. Deep research or design-system leadership can add a little time. We usually start the search in South Africa.

How pricing works

UI/UX designers are hired through all of the options here, and you choose the one you prefer. Ask about any of them when we talk. Compare the arrangements on ways to hire.

Who does what

Swipe to see more →

TaskYouJiveTalent
Product priorities and final design sign-offOwn–
Research, flows, Figma files and the design systemReviewDone by your designer; we check how the work with your product and engineering teams is going

UI/UX designer questions, answered

Do they do user research, or only screens?

Both, if you want both. Some products need regular research and others mostly need execution, so tell us the balance in your brief.

Will they work during our business hours?

The brief sets the hours and the overlap with your team before the search starts, so every candidate is hired for them.

Who owns the Figma files?

You do. Work lives in your Figma team from the start, including components and prototypes.

What if it isn't working out?

Talk to your account lead. We go through it with you and agree a way forward.

Can they design for mobile apps too?

Yes. Experience across iOS, Android and web is common, and designs follow each platform's guidelines. Put mobile in the brief so we screen for it.

Can they work with our existing brand?

Yes. They design within your brand guidelines and flag where the guidelines don't yet cover product use.

How do we see what our UI/UX designer is working on?

Their hours are tracked in the client app and reported there for you to see.

Make your product easier to use

Book a call. We'll agree the brief for your UI/UX designer and talk you through the ways to hire.